Continuing to work on experimental support for larger 320x240 screens.
In MOST cases, our Screen classes do an excellent job of dynamically resizing themselves to the wider aspect ratio. A LOT of care and foresight went into the UI code to make this happen. It's awesome to see it working!
But some screens had some lame hard-coded pixel values (my fault).
Standard 240x240:
Naive 320x240, keyboard width still hard-coded 🫤
Improved 320x240:
The possible matches list on the right is sized for the bip39 word that takes up the most space:
Making the UI scale gracefully opens the door to even bigger, higher resolution screens in the coming months. So while these minor spacing improvements might not seem like a big deal, it's all got me really excited!
quotingJust started a BLEEDING edge SeedSigner (npub17ty…3mgl) experiment in Nashville this week.
note1g5y…03uc
Testing a custom board by a contributor. BIGGER screen, wider aspect ratio. MUCH EASIER TO READ!!!!
But... jiggle the setup too much and the Pi Zero crashes 🤣 (it's the camera's fault; no enclosure leaves the ribbon cable flapping around).
Stop by the SeedSigner table in the "Maker Space" workshop area of the conf to take a look (it's where all the cool kids will be).